Download PDFOpen PDF in browserAugmented Reality as a methodology to development of learning in programmingEasyChair Preprint 28113 pages•Date: June 19, 2018AbstractThe purpose of this document is to describe some of the areas where augmented reality is used, identify its components, structure and different forms of interaction with the user. As an example, some augmented reality applications oriented to education and others for different purposes, in addition to the pedagogical methods that work together to include the use of augmented reality as tool in support of learning, resulting in a series of advantages and disadvantages, disadvantages that with the advance of technology are projected to be surmountable. Among the different areas of study, we focused on the learning of programming, for being one of the subjects with more deficiency in academic results presented by students from different engineering careers. Based on this, we suggested to develop a tool that will serve as a complement in the learning of the programming and works in a collaborative and interactive way with the students, in addition to the material used by the teacher in classroom. Keyphrases: Augmented Reality, Computer Science, learning, programming
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