Download PDFOpen PDF in browserMulti-Control Virtual Reality Driving SimulatorEasyChair Preprint 18194 pages•Date: November 3, 2019AbstractImmersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side-effects, and problems of such an approach. Keyphrases: Virtual Reality, car simulator, user experience
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